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Interloud Audio

[VST-PlugIns with "PullOver"-Mechanism]

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PullOver MixFader (Build 24/02/2026 13:55)

Headroom-preserving Mixing Solution.

Your fader hits the limit? No problem. Just "pull it over"! Never was mixing more fun - guaranteed. The "PullOver MixFader" is a groundbreaking new kind of interchannel-communicating mixing tool based on the principle of pushing a fader beyond its limit to force other channel's faders to move into the opposite direction as soon as you hit unitiy gain at 0dbfs. This allows you to increase the level of any channel relative to others during the mixing process without ever using up any headroom. How you use it: You just load an instance of the plug-in into the last insert-fx-slot of each channel in your DAW-project except for the sub-channels and the master channel and then you group the plug-in instances according to your stem sub-groups and leave every DAW-native fader untouched at unity gain (0 dbfs). Now you use the PullOver MixFader as your channel-fader and never mind headroom again. The fade mode bottons make the PullOver MixFader either a single-instrument fader, a sub-group fader or the master fader. Each time you push or pull it over its limits, all external fader instances increase or decrease in volume until another fader hits a limit - making mixing super easy. You can use your mousewheel for fine adjustments. ... long story short: just try it. It's just great.

PullOver Equalizer (Build 18/02/2026, 09:15)

The "PullOver"-Mechanism taken to the next level.

[Advanced 64-band linear-phasic graphic profiling, unmasking and frequency juggling EQ with curve-matching, curve-morphing, inter-channel editing, multi-instance analyzer, multi-input sidechain streaming, dynamic spectral ducking and special "PullOver" overdrag mechanism] Dropdown Menus and Panels: Analyzer: opens a panel in which you can name and re-name the instance and group and toggle which instances' analyzers to be displayed locally Spectral Ducking: opens the spectral dynamic unmasking panel Sidechain Group (in Spectral Durcking Panel): selects a group of plugin instances (according to the „Group“ Menu at the top-right corner of the editor) as a sidechain signal input; you can group multiple instances(!) SC EQ (in Spectral Ducking Panel): opens Sidechain EQ Morph Into: lets you select an external EQ for the local EQ curve to be morphed into Group: assign the plugin instance to a group Mode: operation mode Type: select curve type (same for Sidechain EQ) Operation Modes: Profiling: add character to your channels and tracks Unmasking: statically unmask overlapping frequencies of instruments and sub busses within a group Juggling: use to juggle certain frequency bands back and forth between similar sounding instruments Extern Only: move curves of grouped external plugin instances only Curve Types: Low-Shelf Bell High-Shelf Plateau Line Multiply Multiply smooth Saturate Contrast Tilt (coming soon) Buttons: Reset: resets EQ curve back to 0dbFS unity gain (same for Sidechain EQ) Compare: one-step undo/redo Trim: reset EQ curve within Bandwidth Invert: inverts the EQ curve to generate a make-room curve to be applied in unmasking Match: matches the EQ curve to the frequency response of the channel to generate a make-room curve to be copied to other channels for the use in unmasking Local Recall: recalls the Profiling EQ curve locally when you're working in unmasking or juggling mode Scene save and load: saves and loads EQ curve scenes Toggles: Add: when active, the local EQ curve doesn't morph into the selected external curve, but is added to it Link: when active, all button functions and EQ curve changes apply not only locally, but to all group members as well Enable (Spectral Ducking Panel): enables spectral ducking Exclude Self (Spectral Ducking Panel): excludes output of the respective plugin instance from streaming the own audio output into the sidechain group Hold (Spectral Ducking Panel): keeps the momentary ducking curve stationary Analyzer Panel Toggles: select which analyzer curves to display in the active plugin instance All: when active, all Band Faders move at once as if they were a single fader (same for Sidechain EQ) Line: activates line-tool for right-click-mouse-draw (same for Sidechain EQ) Sliders: Morph (next to the "Morph Into"-Menu): morphs the local curve into the selected external curve Threshhold: ducking threshhold Depth: ducking range limit Attack: attack time for ducking Release: release time Band Smooth: spectral filterbank‘s frequency band edge overlap Focus: tilts the frequency spectrum of the incoming sidechain signal from bass to trebble Zoom: shifts the visible area of an analyzer spectrum up and down to reduce optical headroom while leaving the audio untouched and acts as an inaudible pre-gain for the analysis section of the curve matching mechanism Bandwidth: defines the width of the area a curve gets applied to (same for Sidechain EQ) Slope: defines the steepness of the selected curve (same for Sidechain EQ) window: defines the time span of the curve matching measurement Time: defines the interpolation time between two scenes Boost: adds up to 24 db volume to the output signal; when "Link"-toggle is active, it acts as a sub buss fader for all grouped plugin instances Analyzer Curves: dark red negative curve: shows the volume reduction caused by spectral ducking coloured curves: the inputs / outputs of other plugin instances according to their selection in the analyzer panel white dashed line: Sidechain sum Function Keys: Tab: Compare Button Q: Invert Button T: Trim Button R: Reset Button A: All Toggle L: Link Toggle P: Profiling Mode U: Unmasking Mode J: Juggling Mode E: Extern Only Mode (Key works as toggle. If you press it a second time, the operation mode switches back to the former one) - (Minus): Line-Tool for right-click-mouse-draw Numbers 1 to 8: Scene Load Backspace Key: "Local Recall" function (recalls local profile EQ-curve after change into unmasking mode) Shift Key + Mouse Pointer or Mouse Wheel: Bandwidth (also for Sidechain EQ) Ctrl Key + Mouse Pointer or Mouse Wheel: Slope (also for Sidechain EQ) Alt Key + Mouse Wheel: Type Right-Click Drag: Draw Custom EQ Curve

PullOver EQ Ducking Panel.jpg

Scale Rider (Build 28.02.2026, 15.00)

An arranger keyboard's MIDI note re-tuning mechanism

Ever noticed how lame the concept of an arranger keyboard actually is? You get a couple of shitty accomp styles with just 5 accomp instrument channels, a bunch of old-sounding samples and now you're supposed to impress your audience... wow. "Come on, buddy, make us the entertainer!" ...Oh boy... Let's face it, guys: we're not in the 80s anymore! Still this concept hasn't improved much to this day. Even the new Yamaha Tyros and Genos models are based on this antiquated concept. Yes, you can create your own styles, now, and yes, the accompaniment samples sound better than 20 years ago, but they're not your own, they're too static, you can't change them much over time and basically, you only play them back. That's why I think it's about time to break free from those limitations, so I extracted only the re-tuning mechanism used to adapt the accompaniment styles to your playing. Scale Rider does just that. It's basically a stripped-down arranger keyboard – without the arranger and all its preset intros, endings, variations and fill-ins, as well as the hundreds of styles and sounds that don't represent your own individual creativity. Think of it as a MIDI note frequency quantizer: the re-tuning mechanism for the accomp styles in an arranger keyboard. The "Master" module analyzes incoming MIDI chords on one channel and several "Part"-modules re-tune incoming notes in various ways along the scales that match those chords on other channels. The advantage: You're not limited to a couple of short accomp phrases and a handfull of accomp instruments anymore. Instead, you are free to use whatever you want as an input source: from MIDI phrase players to step sequencers, live playing or even complete MIDI songs in your DAW. Just put the "Master"-module of Scale Rider in a live-input channel so it can listen to the chords you play and put the "Part"-module between your MIDI note generators and your synthesizers and there you go.

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