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Interloud Audio

[VST-PlugIns with "PullOver"-Mechanism]

PullOver MixFader (v.1.0)

Headroom-preserving Mixing Solution.

Your fader hits the limit? No problem. Just "pull it over"! Never was mixing more fun - guaranteed. The "PullOver MixFader" is a groundbreaking new kind of interchannel-communicating mixing tool based on the principle of pushing a fader beyond its limit to force other channel's faders to move into the opposite direction as soon as you hit unitiy gain at 0dbfs. This allows you to increase the level of any channel relative to others during the mixing process without ever using up any headroom. How you use it: You just load an instance of the plug-in into the last insert-fx-slot of each channel in your DAW-project except for the sub-channels and the master channel and then you group the plug-in instances according to your stem sub-groups and leave every DAW-native fader untouched at unity gain (0 dbfs). Now you use the PullOver MixFader as your channel-fader and never mind headroom again. The fade mode bottons make the PullOver MixFader either a single-instrument fader, a sub-group fader or the master fader. Each time you push or pull it over its limits, all external fader instances increase or decrease in volume until another fader hits a limit - making mixing super easy. You can use your mousewheel for fine adjustments. ... long story short: just try it. It's just great.

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PullOver Equalizer (v.1.6.4)

The "PullOver"-Mechanism taken to the next level.

PullOver Equalizer by Interloud Audio [Advanced 64-band linear-phasic graphic profiling, static unmasking and frequency juggling EQ with curve-matching, curve-morphing, inter-channel editing, multi-instance analyzer and special "PullOver" overdrag mechanism] Features: PullOver overdrag mechanism applied in three different ways (!). 64 frequency bands in logarithmic order. Attenuation only, hence no clipping possible. Linear phase. Workflow similar to that of a parametric EQ. Several different EQ curve shapes like Shelving and Bell. Curve matching. Inter-channel plugin communication and editing. Several curve editing functions. Three different operation modes. Multi-layer analyzer that can show all plugin instances' in- and outputs at once so you can see overlapping frequencies. A whole bunch of function keys to speed up the workflow. Scene memory with scene morphing over an adjustable time span. Dropdown Menus: 1.Type: select curve type 2.Group: assign the plugin instance to a group 3.Analyzer: opens a panel in which you can name and re-name the instance and group and toggle which instances' analyzers to be displayed locally 4.Mode: operation mode Operation Modes: 1.Profiling: add character to your channels and tracks 2.Unmasking: statically unmask overlapping frequencies of instruments and sub busses within a group 3.Juggling: use to juggle certain frequency bands back and forth between similar sounding instruments Curve Types: 1.Low-Shelf 2.Bell 3.High-Shelf 4.Plateau 5.Line 6.Multiply 7.Multiply smooth Buttons: 1.Reset: resets EQ curve back to 0dbFS unity gain 2.Compare: one-step undo/redo 3.Trim: reset EQ curve within Bandwidth 4.Invert: inverts the EQ curve to generate a make-room curve to be applied in unmasking 5.Match: matches the EQ curve to the frequency response of the channel to generate a make-room curve to be copied to other channels for the use in unmasking 6.Local Recall: recalls the Profiling EQ curve locally when you're working in unmasking or juggling mode 7.Scene save and load: saves and loads EQ curve scenes Toggles: 1.Link: when active all button functions and EQ curve changes apply not only locally, but to all group members as well 2.All: when active all Band Faders move at once as if they were a single fader 3.Analyzer Panel Toggles --> select which analyzer curves to display in the active plugin instance 4.Line: activates line-tool for right-click-mouse-draw Sliders: 1.Bandwidth: defines the width of the area a curve gets applied to 2.Slope: defines the steepness of the selected curve 3.window: defines the time span of the curve matching measurement 4.Time: defines the interpolation time between two scenes 5.Boost: adds up to 24 db volume to the output signal Function Keys: Tab: Compare Button Q: Invert Button T: Trim Button R: Reset Button A: All Toggle L: Link Toggle P: Profiling Mode U: Unmasking Mode J: Juggling Mode -: Line-Tool for right-click-mouse-draw 1 to 8: Scene Load Backspace Key: "Local Recall" function (recalls local profile EQ-curve after change into unmasking mode) Shift Key + Mouse Pointer or Mouse Wheel: Bandwidth Ctrl Key + Mouse Pointer or Mouse Wheel: Slope Alt Key + Mouse Wheel: Type Scene Parameter: Load Saved EQ Curve Time Parameter: Set Interpolation Time of the EQ Curve Right-Click Drag: Draw Custom EQ Curve

PullOver EQ.jpg

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